Digital Media: The Future

Author:   John Vince ,  Rae Earnshaw
Publisher:   Springer London Ltd
Edition:   Softcover reprint of the original 1st ed. 2000
ISBN:  

9781849968577


Pages:   312
Publication Date:   13 October 2010
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Digital Media: The Future


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Author:   John Vince ,  Rae Earnshaw
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   Softcover reprint of the original 1st ed. 2000
Dimensions:   Width: 15.50cm , Height: 1.70cm , Length: 23.50cm
Weight:   0.516kg
ISBN:  

9781849968577


ISBN 10:   1849968578
Pages:   312
Publication Date:   13 October 2010
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1 New Media Technologies: The European Perspective.- 2 From “Web Site” to “Online Presence”; From “Internet” to “Information Society”.- 3 Human-Computer Interaction with Global Information Spaces — Beyond Data Mining.- 4 Transparent Access to Video Over the Web: A Review of Current Approaches.- 5 Ubiquitous Communications and Media: Steps Toward a Wearable Learning Tool.- 6 Grafting the User Interface onto Reality.- 7 Challenges for the World-Wide Graphics Web.- 8 Watermarking of Digital Images — Current Techniques and Future Prospects.- 9 An Evolving Vision of Sound: An Intuitive User Interface for Creative Control of Complex Musical Objects.- 10 Integrating Paper and Digital Documents.- 11 “Smart” Documents with ActiveX 3D Data Visualization Components.- 12 3D Fashion Design and the Virtual Catwalk.- 13 Artificial Garments for Synthetic Humans in Global Retailing.- 14 CATS: A Multimedia Tool for Scenographic Simulation in Theatre and TV.- 15 Interpretation and Performance Assessment of Actors’ Representations in Virtual Rehearsals.- 16 Real-Time Virtual Humans.- 17 Dialogue Design for a “Virtual Interactive Presenter”.- 18 Virtual Humans’ Behaviour: Individuals, Groups, and Crowds.- 19 An Inhabited 3D Oil Platform for Immersive CSCW.- 20 3D Virtual Community Building Applications in the PANIVE Architecture.- 21 Telepresence — the Future of Telephony.- 22 A Journey to the Hemispheric User Interface — Creative and Technical Achievements.- Author Index.

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