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OverviewThis book is the result of an international program of conferences and round tables in Paris 1 Sorbonne with participants from Japan, Canada, England, Switzerland, Malta, and France. The participants consider the growing number of artistic, digital, fictional, and game devices that are based on user mobility and interaction through digital interfaces. Through exploration, experimentation, and the creation of alternate reality art devices, questions about the limits between real, virtual, and fictional worlds are discussed. The characteristics of these three worlds and their confrontation with one another require new ways of elaborating and analyzing creations. How do digital interfaces accompany mobility and how is mobility redefining these interfaces? What are the roles of digital interfaces in connecting someone to his or her spatial and social environment? What is the importance of spatial co-construction by several interacting subjects? The book is divided in three parts: 1) Game Devices: Game Narrative & Alternate Reality Games, 2) Devices, Medias and Technologies Analyses: Auditory and Movie Spaces; Scientific Issues and Intention Mining in Mobile Environments, 3) Artistic Issues: GPS Images, Cognitive and Aesthetic perspectives. Full Product DetailsAuthor: Bernard GueltonPublisher: Common Ground Publishing Imprint: Common Ground Publishing Dimensions: Width: 15.60cm , Height: 1.30cm , Length: 23.40cm Weight: 0.363kg ISBN: 9781612298535ISBN 10: 1612298532 Pages: 188 Publication Date: 09 February 2018 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationBernard Guelton develops artworks that question the social, architectural, and urban contexts in which he operates. Mobile works of art and urban games make up new developments that cross-fertilize his research team's works which question the specificities of fiction from the perspectives of artistic and visual practices. Tab Content 6Author Website:Countries AvailableAll regions |