Digital Health and the Gamification of Life: How Apps Can Promote a Positive Medicalization

Author:   Antonio Maturo (University of Bologna, Italy) ,  Veronica Moretti (University of Bologna, Italy)
Publisher:   Emerald Publishing Limited
ISBN:  

9781787543669


Pages:   192
Publication Date:   16 October 2018
Format:   Hardback
Availability:   In Print   Availability explained
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Digital Health and the Gamification of Life: How Apps Can Promote a Positive Medicalization


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Author:   Antonio Maturo (University of Bologna, Italy) ,  Veronica Moretti (University of Bologna, Italy)
Publisher:   Emerald Publishing Limited
Imprint:   Emerald Publishing Limited
Weight:   0.388kg
ISBN:  

9781787543669


ISBN 10:   1787543668
Pages:   192
Publication Date:   16 October 2018
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction Chapter 1. Self-Tracking and the Quantification of Everyday Life  Chapter 2. Getting Things Done: Gaming and Framing  Chapter 3. How Apps Foster Medicalization Chapter 4. The Self of the Quantified Self  Chapter 5. The Dark Side of Digital Health  Chapter 6. The Positive Medicalization: Digital Meditation  Chapter 7. Exercise is (also) Medicine  Conclusion

Reviews

From the perspective of the sociology of health, Maturo and Moretti explore the nature and implications of computer applications with which people can improve and maintain their health through games and competition. Giving equal space to techno-enthusiasts who emphasize the health benefits of digital health, and critical thinkers who point out how digital health can lead to social exclusion, they argue that both are right. Their topics include self-tracking and the quantification of everyday life, how apps foster medicalization, the dark side of digital health, and exercise is (also) medicine. -- Annotation (c)2018 * (protoview.com) *


From the perspective of the sociology of health, Maturo and Moretti explore the nature and implications of computer applications with which people can improve and maintain their health through games and competition. Giving equal space to techno-enthusiasts who emphasize the health benefits of digital health, and critical thinkers who point out how digital health can lead to social exclusion, they argue that both are right. Their topics include self-tracking and the quantification of everyday life, how apps foster medicalization, the dark side of digital health, and exercise is (also) medicine.--Annotation (c)2018 (protoview.com)


Author Information

Antonio Francesco Maturo is Associate Professor in the Department of Sociology and Business Law at the University of Bologna, Italy. He taught Sociology of Medicine at Brown University for several years. His research interests are connected to the sociology of health. He has written several articles about the phenomenon of medicalization and digital sociology.Veronica Moretti is Research Fellow in the Department of Political and Social Sciences at the University of Bologna, Italy. Her research interests focus on the intersections between technologies and human activities, with specific emphasis on the sociology of health, surveillance and risk studies, and science, technology, and society approach.

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