Digital Gaming and the Advertising Landscape

Author:   Teresa Hera
Publisher:   Amsterdam University Press
Edition:   0
Volume:   3
ISBN:  

9789462987159


Pages:   206
Publication Date:   12 August 2019
Format:   Hardback
Availability:   In Print   Availability explained
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Digital Gaming and the Advertising Landscape


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Overview

The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited. Digital Gaming and the Advertising Landscape explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context.

Full Product Details

Author:   Teresa Hera
Publisher:   Amsterdam University Press
Imprint:   Amsterdam University Press
Edition:   0
Volume:   3
ISBN:  

9789462987159


ISBN 10:   9462987157
Pages:   206
Publication Date:   12 August 2019
Audience:   Professional and scholarly ,  College/higher education ,  Professional & Vocational ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Teresa de la Hera is University Lecturer at Erasmus University Rotterdam where she is member of the Erasmus Research Centre for Media, Communication and Culture and the Research Cluster Gaming Matters. She has been visiting scholar at the University of Amsterdam, and has worked as a researcher at the Centre for the Study of Digital Games and Play at Utrecht University, as well as the communication studies department of the University of Santiago de Compostela (Spain).

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