Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

Author:   Adam Chapman
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138841628


Pages:   290
Publication Date:   16 May 2016
Format:   Hardback
Availability:   In Print   Availability explained
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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice


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Overview

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Full Product Details

Author:   Adam Chapman
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Dimensions:   Width: 15.20cm , Height: 2.00cm , Length: 22.90cm
Weight:   0.544kg
ISBN:  

9781138841628


ISBN 10:   1138841625
Pages:   290
Publication Date:   16 May 2016
Audience:   College/higher education ,  Tertiary & Higher Education ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Reviews

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.


This is a timely and important study of the ways in which video games can and do use history, and the ways in which a hugely successful modern medium can connect players with the past. Chapman is part of a new generation of scholars trained in interdisciplinary research and able to transcend disciplinary lines to answer provocative research questions. This book is highly recommended both to historians and games studies enthusiasts. -- Andrew Elliott, University of Lincoln, UK


Author Information

Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden

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