Digital Gameplay: Essays on the Nexus of Game and Gamer

Author:   Nate Garrelts
Publisher:   McFarland & Co Inc
ISBN:  

9780786422920


Pages:   268
Publication Date:   25 August 2005
Recommended Age:   From 18 years
Format:   Paperback
Availability:   Available To Order   Availability explained
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Digital Gameplay: Essays on the Nexus of Game and Gamer


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Full Product Details

Author:   Nate Garrelts
Publisher:   McFarland & Co Inc
Imprint:   McFarland & Co Inc
Dimensions:   Width: 15.20cm , Height: 1.40cm , Length: 22.90cm
Weight:   0.363kg
ISBN:  

9780786422920


ISBN 10:   0786422920
Pages:   268
Publication Date:   25 August 2005
Recommended Age:   From 18 years
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Introduction: Negotiating the Digital Game/Gamer Intersection      1. Corporealis Ergo Sum: Affective Response in Digital Games      2. A “Majestic” Reflexivity: Machine-Gods and the Creation of the Playing Subject in Deus Ex and Deus Ex: Invisible War      3. Virtual Bodies, or Cyborgs Are People Too      4. Playing with Ourselves: A Psychoanalytic Investigation of Resident Evil and Silent Hill      5. Playing the Bad Guy: Grand Theft Auto in the Panopticon      6. Signs, Symbols, and Perceptions in Grand Theft Auto: Vice City      7. To the White Extreme: Conquering Athletic Space, White Manhood, and Racing Virtual Reality      8. Pimps, Players and Foes: Playing Diablo II “Outside the Box”      9. Living Art: Commercial Modding and Code-Illiterate Gamers      10. The Embodied Adventurer: Women as Player-Characters, Gamers, and Module-Builders in BioWare's Neverwinter Nights      11. Socializing, Subversion, and the Self: Why Women Flock to Massively Multiplayer Online Games      12. Beyond Linear Narrative: Augusto Boal Enters Norrath      13. Theatres of Interactivity: Video Games in the Drama Studio      14. Call and Response: Storytelling in the Neverwinter Vault      15. From Interactivity to Playability: Why Digital Games Are Not Interactive      About the Contributors      Index     

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essential...recommended <i>Midwest Book Review.</i>


“essential...recommended”—Midwest Book Review.


Author Information

Nate Garrelts is a professor of English at Ferris State University in Big Rapids, Michigan.

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