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OverviewDo models of a ground-breaking art of the information age, an ?algorithmic revolution?, or of a democratization of art production still have any mileage? How do contemporary art practitioners cope with the political situation and with the attempts of the Silicon Valley giants to appropriate algorithmic generation of art-like artefacts? This issue aims to discuss how computer art from the pioneering days is now being reframed as digital, post-digital or algorithmic art under the prevailing conditions of big data, smart AI, an almost all-encompassing surveillance technology and a political state of neo-liberalism. Full Product DetailsAuthor: Karin Wenz , Mathias FuchsPublisher: Transcript Verlag Imprint: Transcript Verlag ISBN: 9783837659047ISBN 10: 3837659046 Pages: 156 Publication Date: 27 August 2023 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationMathias Fuchs (Dr.) is an artist, musician and media scholar. He is the director of the Gamification Lab at Leuphana University in Lüneburg. He is a pioneer in the field of game art and is a leading scholar in game studies and directs a project on Gamification that is funded by the German Research Council (2018-2021). Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture. Tab Content 6Author Website:Countries AvailableAll regions |