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OverviewThis book aims to present the benefits of gamification and some of its tools as a differential applied within the learning process. The term gamification corresponds to the use of elements inherent to games for purposes that are not limited exclusively to casual entertainment. Such elements, such as the application of rule systems, reward mechanisms, comparative score tables, character and interpersonal skill evolution, challenges with gradual difficulty, among others, when applied as tools for playful immersion in business or educational environments, result in a new approach to contextual challenges and problems. The mere tasks involved in performing work or in the learning process become potential motivating challenges, since gamification makes the reward associated with the goals of the process clearer. Full Product DetailsAuthor: Matheus Bueno de Bueno FunfasPublisher: Our Knowledge Publishing Imprint: Our Knowledge Publishing Dimensions: Width: 15.20cm , Height: 0.30cm , Length: 22.90cm Weight: 0.082kg ISBN: 9786209239229ISBN 10: 6209239226 Pages: 52 Publication Date: 05 November 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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