XNA Game Studio Express: Developing Games for Windows and the Xbox 360

Author:   Joseph Hall
Publisher:   Cengage Learning, Inc
Edition:   New edition
ISBN:  

9781598633689


Pages:   800
Publication Date:   06 September 2007
Format:   Mixed media product
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $131.97 Quantity:  
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XNA Game Studio Express: Developing Games for Windows and the Xbox 360


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Overview

XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games. You'll also cover writing components and libraries and will develop reusable code that can be plugged into your game projects. Wrap things up with a collection of more advanced topics. To get the most out of this unique guide you will need a working knowledge of programming, but readers with a variety of backgrounds will still benefit from the comprehensive coverage found inside. XNA will turn players into developers, doing for game creation what YouTube and myspace have done for music and video.

Full Product Details

Author:   Joseph Hall
Publisher:   Cengage Learning, Inc
Imprint:   Course Technology Inc
Edition:   New edition
Dimensions:   Width: 18.70cm , Height: 5.00cm , Length: 22.30cm
Weight:   1.317kg
ISBN:  

9781598633689


ISBN 10:   1598633686
Pages:   800
Publication Date:   06 September 2007
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

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Chapter 1: Why develop for consoles? Chapter 2: Getting started Chapter 3: Game Studio primer Chapter 4: C# primer Chapter 5: Managed environment primer Chapter 6: Cross-platform Chapter 7: Coding for the 360 Chapter 8: Game design and architecture Chapter 9: Build a game Chapter 10: Distribution Chapter 11: Resources


Author Information

Joseph Hall has worked as a software developer for more than 15 years. He has worked for IBM and Microsoft, and was a member of the original Xbox team. He has managed and created native code for web, desktop, and mobile devices, and is an avid game development hobbyist. He is a Microsoft Certified Solution Developer (MCSD.NET/MCAD.NET/MCTS/MCP) and is currently obtaining Microsoft Certified Trainer (MCT) credentials.

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