Develop Microsoft HoloLens Apps Now

Author:   Allen G. Taylor
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484222010


Pages:   249
Publication Date:   28 October 2016
Format:   Paperback
Availability:   In Print   Availability explained
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Develop Microsoft HoloLens Apps Now


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Overview

This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. What You Will Learn: The features and capabilities of HoloLens How to build a simple Windows 10 app optimized for HoloLens The tools and resources contained in the HoloLens SDK How to build several HoloLens apps, using the SDK tools

Full Product Details

Author:   Allen G. Taylor
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 17.80cm , Height: 1.50cm , Length: 25.40cm
Weight:   5.308kg
ISBN:  

9781484222010


ISBN 10:   1484222016
Pages:   249
Publication Date:   28 October 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Part I. The Windows 10 Development Environment and HoloLens.- 1. What is the Microsoft HoloLens?.- 2. The Windows 10 Platform.- 3. The Universal Windows Platform (UWP).- 4. The Development Edition.- 5. Getting Started with HoloLens Development.- Part II. Building Apps.- 6. Choosing a Project to Tackle.- 7. Forming Project Teams.- Part III. Developing with the Unity Framework.- 8. Create a Hologram with Unity and Visual Studio.- 9. Developing with Unity and Visual Studio.- 10. Using C# with Visual Studio and Unity.- 11. Building the Origami Sample Application.- 12. Building the Holograms 240 Shared Application.- Part IV. Deep Dive into HoloLens.- 13. HoloLens Hardware.- 14. Creating Holographic Objects.- 15. Manipulating Holographic Objects.- Part V. Creating Mixed Reality Apps.- 16. Creating a Holographic Teaching Tool.- 17. Creating Your App Using HoloToolkit.- 18. Testing Your App.- Part VI. Going Beyond App Development.- 19. Becoming a HoloLens Pro.- 20. Where is this Technology Taking Us?.- Appendix A. Windows Dev Center Resources.- Appendix B. Other Resources.

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Author Information

Allen G. Taylor is an independent software developer, educator, and early adopter of HoloLens technology. He is the author of more than 40 books and speaks internationally on science and technology and their impact on society. Allen can be reached at allen.taylor@ieee.org. He blogs at allengtaylor.com and posts items of interest at moontube.wordpress.com. Allen's Twitter handle is @SQLwriter.

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