|
![]() |
|||
|
||||
OverviewFull Product DetailsAuthor: David LightbownPublisher: Apple Academic Press Inc. Imprint: Apple Academic Press Inc. Dimensions: Width: 15.60cm , Height: 1.30cm , Length: 23.40cm Weight: 0.272kg ISBN: 9781482240191ISBN 10: 148224019 Pages: 188 Publication Date: 24 February 2015 Audience: College/higher education , Professional and scholarly , Undergraduate , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsIntroduction. Why do we need to do this?. Why is this Happening?. How can we do this?. Real-World Examples. What can you do?. Conclusion.ReviewsWhat you are reading now is the result of David Lightbown's first big mission on [a] very long quest. The rest is a co-op campaign and he has brought along these weapons to get us started. -From the Foreword by Mike Acton, Engine Director, Insomniac Games [David's] acclaimed lectures, now demonstrated and elaborated in this book, are brilliant and very appropriate to our industry. -Jason Parks, Owner, Continuity AI (former Technical Artist for SCEA, THQ, and Volition) Lightbown tackles some complicated cognitive and scientific concepts, but does so in a completely conversational manner that is not only approachable, but fun and interesting to read. -Jim Brown, Epic Games All developers owe it to their future selves to learn to apply the process presented in this book to their tools. -Corey Johnson, Unity Technologies If you build games tools and are not familiar with user-centered design, then you should read this book. -Tom Hoferek, Principal User Experience Designer, Autodesk David not only delivers the concepts and techniques that can be used to improve the user experience of game development tools, he also outlines ... the return on investment for doing so. A must read. -Liam Grieg, Senior UX Designer, Atlassian In this easy-to-read, comprehensive guide, David Lightbown applies classic principles of user-centered design to the tool-building process. ... A must-read, even if you're not in the games industry. -AJ Kandy, Co-Founder/Director of Design, Peterson/Kandy What you are reading now is the result of David Lightbown's first big mission on [a] very long quest. The rest is a co-op campaign and he has brought along these weapons to get us started. -From the Foreword by Mike Acton, Engine Director, Insomniac Games Author InformationAfter spending most of his formative years in his parents’ basement trying to clone 8-bit console games on an Apple IIGS, David Lightbown got a job in the games industry. Since then, he has dedicated the majority of his career to working on content creation tools and pipelines. In addition to contributing to a variety of games as a technical director, David has delivered presentations at the Game Developers Conference, Montreal International Game Summit, and SIGGRAPH, in various cities within Canada, the United States, and Europe. He has also collaborated with Autodesk to create product reviews, training manuals, tutorial videos, and masterclasses. In 2010, he received the Autodesk Master Award for his contributions to the 3D community. David currently holds the title of technical director at Ubisoft Montreal. Tab Content 6Author Website:Countries AvailableAll regions |