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OverviewDesigning Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships. Designing Gamified Systems includes: Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice Full Product DetailsAuthor: Sari GilbertPublisher: Taylor & Francis Ltd Imprint: Routledge Dimensions: Width: 15.20cm , Height: 2.30cm , Length: 22.90cm Weight: 0.771kg ISBN: 9780415725712ISBN 10: 0415725712 Pages: 316 Publication Date: 28 October 2015 Audience: Professional and scholarly , Professional and scholarly , Professional & Vocational , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsPart I: The Foundation Chapter 1: Introducing Gamified Systems Chapter 2: Building the Spectrum Chapter 3: Positive Performance Chapter 4: Fun is Learning Part II: The Toolbox Chapter 5: What is Gamified System (GS) Design? Chapter 6: Applying Game Concepts Chapter 7: Visualizing Interaction & Information Part III: The Field Chapter 8: Designing Gamified Systems for Education Chapter 9: GS Design for Marketing & EntertainmentReviewsAuthor InformationSari Gilbert is a professor in the Interactive and Game Design department at the Savannah College of Art and Design, where she teaches courses and workshops introducing students and professionals to the practice of gamified system design. Gilbert’s twenty years of experience in interactive entertainment include designing and producing the top-selling JumpStart titles and serving as a Senior Producer at Disney Online. She has founded three companies devoted to innovation in the field of interactive entertainment. Tab Content 6Author Website:Countries AvailableAll regions |