|
![]() |
|||
|
||||
OverviewThis book talks about the importance of social mechanics in games and how these mechanics evolved over time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new-age social games, discussing in detail what has been learnt from designing for the younger generation, how these findings can inform game design philosophy and how this can be applied to game development more broadly. Part 1 of this book provides a brief history of games as social interaction and discusses the differences between online and offline social gaming. Part 2 covers Facebook social gaming and design lessons from first-generation social games. Part 3 introduces design philosophies for the hyper-social genre and includes an important chapter on design ethics. Finally, Part 4 looks ahead to the future of social games and how game designers can incorporate learnings from this book in their own work. This book will appeal to game designers and students of game design looking to learn how to apply learnings from social game design in their own games. Full Product DetailsAuthor: Ioana-Iulia Cazacu (Lead Game Designer at Mojiworks Limited)Publisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.548kg ISBN: 9781032322971ISBN 10: 1032322977 Pages: 198 Publication Date: 01 August 2024 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsPart 1: Games have always been social Chapter 1 A history of games as social interaction Chapter 2 The person, the group and the game Chapter 3 Games as a piece of the social puzzle Part 2: The beginnings of social gaming Chapter 4 The birth of social media gaming Chapter 5 The fall of Facebook social games Part 3: Social game design for a modern audience Chapter 6 Experimenting with social mechanics Chapter 7 The hyper-social audience Chapter 8 Designing for a social-centric audience Chapter 9 The ethics of social game design Part 4: Innovative game design Chapter 10 From observation to innovationReviewsAuthor InformationIoana-Iulia Cazacu is a Game Designer at Mojiworks Limited. Tab Content 6Author Website:Countries AvailableAll regions |