Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids

Author:   Carla Fisher
Publisher:   Taylor & Francis Ltd
ISBN:  

9780415729178


Pages:   276
Publication Date:   03 December 2014
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $98.99 Quantity:  
Add to Cart

Share |

Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids


Add your own review!

Overview

Full Product Details

Author:   Carla Fisher
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Dimensions:   Width: 15.20cm , Height: 1.50cm , Length: 22.90cm
Weight:   0.280kg
ISBN:  

9780415729178


ISBN 10:   0415729173
Pages:   276
Publication Date:   03 December 2014
Audience:   Professional and scholarly ,  College/higher education ,  Professional and scholarly ,  Professional & Vocational ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Section One: Game Design in a Nutshell Chapter 1: What is a Game? Chapter 2: What is Game Design? Chapter 3: Game Design Documents Chapter 4: Production Chapter 5: Finding a Developer Chapter 6: Game Business Models Chapter 7: Competitive Analysis and Identifying Market Opportunities Section Two: Understanding Kids Chapter 8: Child Development Overview Chapter 9: Babies and Toddlers (0-2 Years) Chapter 10: PreSchoolers (3-5 Years) Chapter 11: Early Elementary Kids: (Ages 6-8) Chapter 12: Tweens (Age 9-12) Chapter 13: Teens (Age 13+) Chapter 14: Public Perceptions of Games for Kids Chapter 15: User Testing with Kids Section Three: Game Design Guidelines Chapter 16: Best Practices Chapter 17: Considerations for Interactions by Platforms or Device Chapter 18: Making Educational or Commercial Games Chapter 19: Instructions, Tutorials, Scaffolding, and In-Game Help Chapter 20: eBooks and Interactive Stories Chapter 21: Multiplayer and Cooperative Games Chapter 22: Player Data in Games and Progress Tracking Chapter 23: Marketing for Kids and Families Conclusion: Making a Game

Reviews

Author Information

Chances are high that most American children have played some of the more than 300 games Dr. Carla Fisher has worked on in the past 15 years. Prior to starting No Crusts Interactive, she worked for Sesame Workshop, PBS KIDS, and Highlights for Children. She speaks internationally at both industry and academic events about best practices for children's games, and holds a doctorate in education from Teachers College, Columbia University. Additionally, Carla holds a master's degree in media studies from the New School University and has, on occasion, been known to twist balloon animals and hats as well as play bassoon.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List