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OverviewThis volume contains 21 contributions which cover the different aspects of interactive systems, from formal user modelling to formal techniques for prototyping, and describes state-of-the-art developments in these topics, also giving new directions for future research. The book should be of interest to all scientists working in the formal aspects of the interactive systems field, but it is also useful for the practitioner involved in the design of reliable interactive systems. Full Product DetailsAuthor: Philippe Palanque , Remi BastidePublisher: Springer Verlag GmbH Imprint: Springer Verlag GmbH Edition: Softcover reprint of the original 1st ed. 1995 Dimensions: Width: 17.00cm , Height: 2.00cm , Length: 24.40cm Weight: 0.715kg ISBN: 9783211827390ISBN 10: 3211827390 Pages: 374 Publication Date: 14 September 1995 Audience: College/higher education , Professional and scholarly , Postgraduate, Research & Scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Out of stock ![]() The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available. Table of ContentsInvited Talks.- Interaction, Cognition and Visualization.- Formal Specification Techniques for Interactive Systems.- Interacting with Information.- User-Side Modeling and Co-Modeling.- A User Interface Evaluation Mapping Physical User Actions to Task-Driven Formal Specifications.- Interaction and Task Requirements.- Revising Mental Models to Accomodate Expectation Failures in Human-Computer Dialogues.- The Application of Petri Nets to Represent and Reason about Human Factors Problems during Accident Analyses.- Requirements for Formal Specification.- Requirements for the Next Generation of User Interface Specification Languages.- Exploring Design Options Rationally.- Moving between Contexts.- Prototyping, Generation and Evaluation.- Combining Formal Techniques and Prototyping in User Interface Construction and Verification.- Modelling and Generation of Graphical User Interfaces in the TADEUS Approach.- Four Different Measures to Quantify Three Usabiliy Attributes: 'Feedback', Interface Directness' and 'Flexibility'.- Design and Verification.- Proving the Correctness of Formal User Interface Specifications.- A Software Demonstrator of Modality Theory.- Towards a Systematic Building of Software Architecture: The TRIDENT Methodological Guide.- The Design of Narrative Virtual Environments.- On the Expression of Interaction Properties within an Interactor Model.- Applying a Structured Method for Usability Engineering To Recreational Facilities Booking User Requirements: A Successful Case Study.- A Formal Design for Mutually Composed Multiple Media in Presentations.- Reports from Working Groups.- Role of Verification.- The Challenge of Time.- Working Group Report: User and Task Modeling.- Towards a Taxonomy for Interactive Graphics Systems.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |