Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences

Author:   Jonathan Peters, Ph.D. (University of Georgia USA) ,  Monica Cornetti
Publisher:   Sententia Publishing
ISBN:  

9780990326298


Pages:   320
Publication Date:   22 November 2019
Format:   Hardback
Availability:   Available To Order   Availability explained
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Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences


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Full Product Details

Author:   Jonathan Peters, Ph.D. (University of Georgia USA) ,  Monica Cornetti
Publisher:   Sententia Publishing
Imprint:   Sententia Publishing
Dimensions:   Width: 20.30cm , Height: 1.90cm , Length: 25.40cm
Weight:   0.880kg
ISBN:  

9780990326298


ISBN 10:   0990326292
Pages:   320
Publication Date:   22 November 2019
Audience:   General/trade ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Reviews

Gamification is no longer a mystery or hit-or-miss endeavor. This book will change how gamification is done! No more throwing points, badges, and leaderboards at a program; we now have a way to deliberately apply specific game mechanics to a specific program. Plus, this book is fun to read. Jean Marrapodi, PhD, CPLP, Chief Learning Architect, Applestar Productions, and Gamification Mastercraftsman I'm relatively new in my gamification journey, and this book provided the much needed guidance I was looking for--loads of context, based on years of research. I have been regularly keeping a copy of Deliberate Fun in my backpack for weeks, and it has become my go-to resource when designing learning experiences. It also doesn't hurt that it's been a fun read along the way. Bryan Coogler, Technical Curriculum and Learning Design Specialist, Amazon Web Services After attending a workshop led by Monica and Jonathan, I bought Deliberate Fun as soon as it became available. The book is such fun mix of quirky humor and painstaking research, with insights you can immediately put to use. After reading the Core Desires and Designer Blindspots sections, I'm crafting learner personas that are both truer to my audience and that provide more direction for my design. Beth Grigg, Senior Learning Consultant I cannot tell you how much I am enjoying this book. It totally RAWKS! Ian Coleman, CSM, Lead Multimedia Developer, Booz Allen Hamilton Jonathan and Monica invite readers to end 'dry, boring learning experiences, ' and once you read--even skim--this book, you'll never be able to create a boring program again. More than theory, the book offers a process for applying game mechanics to specific learner personas. Joshua Barol, Training Development Lead (Associate Director), Pfizer, and Gamification Mastercraftsman


Author Information

Jonathan Peters, PhD is certified in the Reiss Motivation Profile. He applies Dr. Steven. Reiss' scientific discoveries to gamification, specifically the gamification of the learning experience. Prior to becoming Chief Motivation Officer at Sententia Gamification, Jonathan dedicated a decade of study into the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and employees. With Sententia Gamification, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification. Jonathan has authored four other books under his own name, and has ghostwritten 57 other books. He is also an adjunct professor at the University of Nevada, Las Vegas, though he lives in Austin, TX. A purveyor of persuasion and bourbon connoisseur, Jonathan is constantly curious about why people do what they do. Monica Cornetti works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the ""Gamification Gurus Power 100"" by RISE in 2015, 2016, 2017, and 2018; and was also recognized as a Top 3 Finalist in the ""Gamification Guru of the Year Award"" by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder and Gamemaster of GamiCon (the annual international conference for the gamification of learning), and the author of the book Totally Awesome Training Activities Guide: Put Gamification to Work for You. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship. Monica is hired for her skill as a gamification speaker and strategist, and is considered at the top of her field in gamification design for corporate training and adult education. When she is not busy changing learning with gamification, Monica can be found ""researching"" gameplay with her grandchildren (It's easier to schedule research"" into her calendar than playing).

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