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OverviewDigital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment. Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started). Full Product DetailsAuthor: Andrew Richardson (Northumbria University, UK)Publisher: Bloomsbury Publishing PLC Imprint: Fairchild Books Dimensions: Width: 21.00cm , Height: 1.50cm , Length: 27.00cm Weight: 0.764kg ISBN: 9781472578303ISBN 10: 1472578309 Pages: 196 Publication Date: 28 January 2016 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsIntroduction 1. Designers and Code 2. Drawing with Numbers 3. Growth and Form 4. Dynamic Typography 5: Seeing the World 6. Large and Live External Data Bibliography and Webography Index AcknowledgementsReviewsIt is rare to find a book that adeptly addresses the creative, conceptual, and technical aspects of programming. For those who work and teach in the space between the technical and the creative, this book will be a valued resource. -- Joel Swanson, Director Technology, Arts & Media Program University of Colorado, Boulder, USA Author InformationAndrew Richardson is a Senior Lecturer in the Northumbria School of Design at Northumbria University, UK. He has exhibited and presented digital interactive artwork in exhibitions and festivals both nationally and internationally. Tab Content 6Author Website:Countries AvailableAll regions |