Crowd Simulation

Author:   Daniel Thalmann ,  Soraia Raupp Musse
Publisher:   Springer London Ltd
ISBN:  

9781846288241


Pages:   254
Publication Date:   30 October 2007
Replaced By:   9781447144496
Format:   Hardback
Availability:   In Print   Availability explained
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Crowd Simulation


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Overview

Recent times have seen growing interest in crowd simulation, particularly in the commercial sector where it is used in the fields of security, defence, entertainment and the movie industry. This book focuses closely on methods and techniques for crowd simulation, filling the gap in the professional literature. The topics covered in this comprehensive survey include Modelling of Populations; Virtual Human Animation; Behavioural Animation of Crowds; and, Crowd Rendering and Populated Environments.

Full Product Details

Author:   Daniel Thalmann ,  Soraia Raupp Musse
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Dimensions:   Width: 15.50cm , Height: 1.80cm , Length: 23.50cm
Weight:   0.699kg
ISBN:  

9781846288241


ISBN 10:   184628824
Pages:   254
Publication Date:   30 October 2007
Audience:   Professional and scholarly ,  Professional & Vocational
Replaced By:   9781447144496
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction.- Requirements and constraints for Crowd Modeling.- Crowd Simulation areas.- State-of-the-Art.- Crowd management training systems.- Sociological models of crowds.- Group behaviour in robotics and artificial life.- Crowds in virtual worlds.- Behavioural animation of groups and crowds.- Crowd rendering.- Crowds in non-real time productions.- Crowds in Games.- Crowd scenario authoring.- Modeling of Populations.- Inrtoduction.- Creative Methods.- Body Shape Capture.- Interpolated Techniques.- A Model for Generation of Population.- Virtual Garment Modeling.- Crowd Appearance Variety.- Final Remarks.- Virtual Human Animation.- Introduction.- Related Work in locomotion modeling.-.- Principal Component Analysis.- Walking model.- Motion Retargeting and Timewarping.- Motion Generation.- Results.- Animation Variety.- Steering.- Final Remarks.- Behavioral Animation of Crowds.- Introduction.- Related Work.- Crowd Behavioural Models.- Crowds Navigation.- Final Remarks.- Relating Real Crowds with Virtual Crowds.- Introduction.- Studying the Motion of Real Groups of People.- Sociological Aspects.- Computer Vision for Crowds.- An Approach for Crowd SimulationUsing Computer Vision.- Final Remarks.- Crowd Rendering.- Introduction.- Virtual Human Representations.- Architecture Pipeline.- Motion Kits.- Database Management.- Shadows.- Some Results.- Final Remarks.- Populated environments.- Introduction.- Terrain Modeling.- Informed Environment.- Building Modeling.- Landing algorithms.- Ontology-based Simulation.- Real-time Rendering.- Real-time Visualization.- Implementation Aspects.- Final Remarks.- Applications: Case Studies.-Introduction.- Crowd Simulation for Virtual Heritage.- Safety Systems.- Final Remarks.- References

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Author Information

Daniel Thalmann is Professor and Director of the Virtual Reality Lab (VRlab) at EPFL Switzerland. Soraia Raupp Musse was his PhD student and she developed her thesis on human crowd simulation. Since 2000 they have continued to work with crowd simulation in computer graphics and virtual reality.

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