Cross Platform Game Programming

Author:   Steven Goodwin
Publisher:   Cengage Learning, Inc
ISBN:  

9781584503798


Pages:   460
Publication Date:   10 March 2005
Format:   Mixed media product
Availability:   Out of stock   Availability explained


Our Price $131.87 Quantity:  
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Cross Platform Game Programming


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Overview

Cross-Platform Game Programming addresses cross-platform programming issues by teaching programmers practical cross-platform development strategies for writing the same game, using the same code for several platforms simultaneously (PS2, XBox, PC, and GameCube, etc.). The book begins by explaining the ten basic tenets for development such as commonality and abstraction. It explains why standard libraries are not standard enough, and covers the nuances between compilers, debuggers, and operating systems. Throughout the book, how-to guidelines are provided for using the same code to handle different hardware specifications without change for ported games, or those being built to be cross platform from the ground up. It helps senior and lead programmers determine where the platform-specific features should start and end, and provides methods for achieving this. It also includes support for those using cross platform libraries (a.k.a. middleware) by demonstrating how to write code that will run identically on different machines; even when the platform makes use of the same APIs. Because the book teaches the methods, not the API, it scales well for future platforms and is a great addition for any programmer's bookshelf.

Full Product Details

Author:   Steven Goodwin
Publisher:   Cengage Learning, Inc
Imprint:   Charles River Media
Dimensions:   Width: 18.80cm , Height: 3.30cm , Length: 23.10cm
Weight:   0.960kg
ISBN:  

9781584503798


ISBN 10:   1584503793
Pages:   460
Publication Date:   10 March 2005
Audience:   General/trade ,  General
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   Out of stock   Availability explained

Table of Contents

1 Introduction 2 Top Ten Tips 3 Memory 4 The CPU 5 Storage 6 Debugging 7 System I/O 8 The Audio System 9 The Graphics Engine 10 Network Programming 11 The Bits We Forget About Appendix A About The CD-ROM Appencis B Playstation 2 Glossary Appendix C Xbox Glossary Appendix D Gamecube Glossary Appendix E Code Guidelines

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Author Information

Steven Goodwin (Bedfordshire, England) has been in the game industry for over 9 years, progressing from Windows programmer to lead and management roles on console platforms such as the PS2, GameCube, and Xbox. During his time, he was responsible for five titles, including the #1 selling Die Hard: Vendetta, which appeared on all three of the above platforms. He has also written over 30 articles in major publications, including the UK games development industry trade paper, Develop.

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