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OverviewDeveloped through Project Zero at the Harvard School of Education, these simple but powerful games are designed to develop students' critical-thinking skills and deepen their understanding of topics they are already studying. Corresponding to recognizable moments in instruction, the games, called critical squares, encourage students to go beyond rote learning to reflect on, analyze, and actively process the information and ideas they are studying. Four of the games have a roll-of-the-dice format; two are played like Tic Tac Toe. For each the authors provide start-up guidelines, sample student responses, and other pertinent information. Easy to learn, they readily fit into subject matter across the curriculum without major changes to content or structure. They can be used with almost any topic, in any subject area, and at any grade level from third grade on. Requiring almost no preparation time, these spirited games engage students while challenging them to think and learn. Grades 3-12. Full Product DetailsAuthor: Shari Tishman , Albert G. AndradePublisher: Bloomsbury Publishing Plc Imprint: Libraries Unlimited Inc Edition: Reprinted from ed. Dimensions: Width: 21.60cm , Height: 0.70cm , Length: 27.90cm Weight: 0.397kg ISBN: 9781563084904ISBN 10: 1563084902 Pages: 144 Publication Date: 15 May 1997 Recommended Age: From 7 to 17 years Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsReviewsAuthor Informationshman /f Shari rade /f Albert /i G. Tab Content 6Author Website:Countries AvailableAll regions |
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