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OverviewDigital culture and gaming are central to contemporary life, influencing how people interact, communicate, and understand identity, power, and society. As these virtual spaces grow in complexity, they demand perspectives to examine their cultural, political, and economic implications. From issues of representation and inclusivity to the commodification and surveillance in gaming platforms, digital games represent broader societal issues. Exploring these aspects may reveal the structures that shape digital experiences and highlight the need for more critical, inclusive, and ethical approaches to gaming culture. Critical Perspectives on Digital Culture and Gaming explores the impact of digital technology on gaming development and culture. It examines gaming platforms and mobile technology affected by new developments in gender studies, media literacy, and intelligent technology. This book covers topics such as digital games, gender studies, and mobile platforms, and is a useful resource for business owners, computer engineers, game developers, academicians, researchers, and scientists. Full Product DetailsAuthor: M. Nur Erdem , Özgün Arda KuşPublisher: IGI Global Imprint: IGI Global Dimensions: Width: 17.80cm , Height: 1.90cm , Length: 25.40cm Weight: 0.780kg ISBN: 9798337361925Pages: 370 Publication Date: 25 July 2025 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationM. Nur Erdem, Ph.D., was born in 1976. She has been working as an Assistant Professor at Ondokuz Mayis University, Faculty of Communication, Department of New Media and Communication Technologies since 2015. Dr. Erdem studies on digitalization of media and advertising. She has published papers in several journals, conference proceedings, chapters in edited books about digital media and advertising. Tab Content 6Author Website:Countries AvailableAll regions |
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