Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual

Author:   Astrid Ensslin ,  Eben Muse
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138243217


Pages:   230
Publication Date:   27 January 2017
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $83.99 Quantity:  
Add to Cart

Share |

Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual


Add your own review!

Overview

This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural’ and built environments as well as the triad of space, place and landscape. The contributors’ disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.

Full Product Details

Author:   Astrid Ensslin ,  Eben Muse
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Dimensions:   Width: 15.20cm , Height: 1.30cm , Length: 22.90cm
Weight:   0.453kg
ISBN:  

9781138243217


ISBN 10:   1138243213
Pages:   230
Publication Date:   27 January 2017
Audience:   College/higher education ,  Tertiary & Higher Education ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction, Eben Muse and Astrid Ensslin Part I: Creating Second Communities 1. Liberate your Avatar: The Revolution Will Be Socially Networked, Paul Sermon and Charlotte Gould 2. An Imagined Community of Avatars? A Theoretical Interrogation of Second Life™ as Nation through the Lens of Benedict Anderson’s Imagined Communities, Kevin Miguel Sherman 3. Programming Processes: Controlling Second Lives, Elizabeth Burgess Part II: Creating Second Identities 4. Embodiment and Gender Identity in Virtual Worlds: Reconfiguring our ‘Volatile Bodies’, Sonia Fizek and Monika Wasilewska 5. The Body of the Avatar: Constructing Human Presence in Virtual Worlds, Denise Doyle 6. The Grips of Fantasy: The Construction of Female Characters in and beyond Virtual Game Worlds, Isamar Carrillo Masso Part III: Creating Second Spaces 7. Second Chances: Depictions of the Natural World in Second Life™, Joseph S. Clark 8. Avatar Needs and the Remediation of Architecture in Second Life™, Astrid Ensslin 9. The Event of Space: Defining Place in a Virtual Landscape, Eben Muse Afterword, Tom Boellstorff

Reviews

Author Information

Astrid Ensslin is Lecturer in Digital Communication, School of Creative Studies and Media, Bangor University. Eben Muse is Lecturer in Interactive Media, School of Creative Studies and Media, Bangor University.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

wl

Shopping Cart
Your cart is empty
Shopping cart
Mailing List