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OverviewFull Product DetailsAuthor: T. W. ChildsPublisher: Cengage Learning, Inc Imprint: Course Technology Inc Edition: International Edition Dimensions: Width: 19.00cm , Height: 1.70cm , Length: 23.20cm Weight: 0.546kg ISBN: 9781598633016ISBN 10: 1598633015 Pages: 320 Publication Date: 18 October 2006 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Out of Print Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviews1. Overview of Integration of Music and Gaming. 2. Features Needed in Music Software for Game Music Composing 3. The Game Soundtrack-What it is and How it Works 4. Special Considerations Composing Cues for Games 5. Integrating Your Compositions with Game Clips 6. Syncing Your Composition to Game Scenes 7. Different Formats for Game Music 8. Submitting Your Game Music 9. Getting into the Game Music Industry App. A: List of Applications Mentioned Author InformationG. W. Childs IV has not only published several books on Reason (Reason 7 Power, Going Pro with Reason), Ableton Live (Going Pro with Ableton Live) and sound design (Creating Music and Sound for Video Games), but he was also a sound designer on Reason itself. He's also had a highly successful career in designing sounds for games like Star Wars: Knights of the Old Republic: The Sith Lords, Star Wars: Battlefront, and more. As a remix artist he's remixed major acts like Gene Loves Jezebel, Ray Charles, James Brown, and more. Tab Content 6Author Website:Countries AvailableAll regions |