Creating Interactive Fiction with Inform 7

Author:   Aaron Reed ,  Aaron Reed
Publisher:   Cengage Learning, Inc
Edition:   New edition
ISBN:  

9781435455061


Pages:   448
Publication Date:   18 August 2010
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Creating Interactive Fiction with Inform 7


Overview

CREATING INTERACTIVE FICTION WITH INFORM 7 is a jargon-free, step-by-step guide to mastering the basics of creating dynamic, text-based story worlds. Inform 7 is a free multiplatform interactive fiction authoring environment that uses an intuitive natural language syntax. A tool focused on writers, not programmers, Inform allows users construct complex, rich storytelling worlds by writing sentences as simple as 'Tom is a person,' or as complicated as 'Instead of attacking Tom when something lethal is held, now every nearby watchdog owned by Tom hates the player.' No prior programming experience is required. Throughout the book, readers develop a full-length, release-quality example game, exploring the real-world issues involved in authoring participatory narratives and gaining skills that can be applied to the creation of future games and stories.

Full Product Details

Author:   Aaron Reed ,  Aaron Reed
Publisher:   Cengage Learning, Inc
Imprint:   Delmar Cengage Learning
Edition:   New edition
Dimensions:   Width: 18.80cm , Height: 3.00cm , Length: 23.20cm
Weight:   0.986kg
ISBN:  

9781435455061


ISBN 10:   1435455061
Pages:   448
Publication Date:   18 August 2010
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Reviews

Introduction: Why Interactive Fiction? 1. Understanding Interactive Fiction Chapter. 2. Introducing the Inform Application Chapter. 3. Creating a Story World Chapter. 4. Describing the Story World Chapter. 5. Making Things Happen Chapter. 6. Understanding the Player Chapter. 7. Logic and Control Chapter. 8. Time, Scenes, and Pacing Chapter. 9. Creating Other Characters Chapter. 10. Challenging Assumptions Chapter. 11. Polishing and Finishing Chapter. 12. Further Pursuits.


Author Information

Aaron A. Reed has worked as a travel writer, web monkey, offensive t-shirt designer, graphic artist, filmmaker, and murder mystery producer. His fiction has appeared in Fantasy & Science Fiction magazine, and his interactive fiction has won acclaim from indie gaming, electronic literature, and new media circles. His 2009 project Blue Lacuna has been called the most ambitious interactive story of the decade, and is the longest work yet produced in the Inform 7 language. Reed is currently working with the Expressive Intelligence Studio at UC Santa Cruz developing new forms of participatory storytelling.

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