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OverviewDescription: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas. Full Product DetailsAuthor: Kassandra Arevalo (University of the Incarnate Word) , Matthew Tovar , Jingtian Li , Jingtian LiPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 3.030kg ISBN: 9780367512637ISBN 10: 0367512637 Pages: 802 Publication Date: 12 January 2021 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1 Maya Modeling ... 1 Chapter 2 Maya Set UV ... 57 Chapter 3 Set Texturing ... 91 Chapter 4 Level Asset Creation ... 133 Chapter 5 Level Creation ... 189 Chapter 6 Lighting and Baking ... 243 Chapter 7 Character Modeling ... 265 Chapter 8 Character UV mapping ... 321 Chapter 9 Texture Painting ... 343 Chapter 10 Rigging ... 391 Chapter 11 Animation in Maya ... 435 Chapter 12 Unreal Character Asset Creation ... 463 Chapter 13 Basics of Programming ... 487 Chapter 14 Player Character ... 527 Chapter 15 Weapons ... 551 Chapter 16 Health and Damage ... 615 Chapter 17 Inventory and UI ... 635 Chapter 18 Security Camera ... 681 Chapter 19 Patrolling AI ... 717 Chapter 20 Boss ... 751 Chapter 21 Audio and VFX ... 769 Chapter 22 Packaging ... 785ReviewsAuthor InformationAdam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word. Tab Content 6Author Website:Countries AvailableAll regions |