Creating Game Environments in Blender 3D: Learn to Create Low Poly Game Environments

Author:   Ezra Thess Mendoza Guevarra
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484261736


Pages:   243
Publication Date:   17 October 2020
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $171.57 Quantity:  
Add to Cart

Share |

Creating Game Environments in Blender 3D: Learn to Create Low Poly Game Environments


Add your own review!

Overview

Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene.  You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available.  This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment.    What You Will Learn Use Blender to create low poly game environments Work with the common Blender tools for game environment design and development Discover how to use Blender features in depth Compare the Eevee and Cycles game engines  Who This Book Is For  Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.  

Full Product Details

Author:   Ezra Thess Mendoza Guevarra
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Weight:   0.507kg
ISBN:  

9781484261736


ISBN 10:   1484261739
Pages:   243
Publication Date:   17 October 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1:  Getting Started.- Chapter 2:  Let’s Create!.- Chapter 3:  Color It!.- Chapter 4: Texture It!.- Chapter 5: The Finale.

Reviews

Author Information

Ezra Thess Mendoza Guevarra graduated with a bachelor of science in information technology from STI College, the Philippines. Though she graduated with knowledge in web development, her passion for the arts that started in her childhood never faded away. In 2016, she got interested in 3D modeling. Despite being epileptic, she continues to pursue her dreams and “break the walls”. A researcher and a passionate artist, Ezra is currently using her skills as both freelance writer and artist. 

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

wl

Shopping Cart
Your cart is empty
Shopping cart
Mailing List