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OverviewFull Product DetailsAuthor: Wes McDermottPublisher: Taylor & Francis Ltd Imprint: Focal Press Dimensions: Width: 18.90cm , Height: 1.50cm , Length: 24.60cm Weight: 0.500kg ISBN: 9780240815633ISBN 10: 0240815637 Pages: 272 Publication Date: 12 October 2010 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Language: Portuguese Table of ContentsAcknowledgments, Prologue: Thump’n Noggins, Chapter 1: Getting to Know the iDevice Hardware and Unity iOS, Chapter 2: Creating Game Objects Using modo, Chapter 3: Understanding Textures and UV Maps, Chapter 4: Creating Game Objects Using modo, Chapter 5: Animation Using Blender, Chapter 6: Animation Using Blender, Chapter 7: Animation Using Blender, Chapter 8: Creating Lightmaps Using Beast, Chapter 9: Working with Game Assets in Unity iOS, Bonus Resources, Creating Tater’s Training Trash Yard, IndexReviewsAuthor InformationBy Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Published in HDRI 3D magazine and a featured artist at Luxology.com, Wes has participated in beta tests for both Luxology and Autodesk, leading 3D software companies. Tab Content 6Author Website:Countries AvailableAll regions |