Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

Author:   Wes McDermott
Publisher:   Taylor & Francis Ltd
ISBN:  

9780240815633


Pages:   272
Publication Date:   12 October 2010
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines


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Full Product Details

Author:   Wes McDermott
Publisher:   Taylor & Francis Ltd
Imprint:   Focal Press
Dimensions:   Width: 18.90cm , Height: 1.50cm , Length: 24.60cm
Weight:   0.500kg
ISBN:  

9780240815633


ISBN 10:   0240815637
Pages:   272
Publication Date:   12 October 2010
Audience:   Professional and scholarly ,  College/higher education ,  Professional & Vocational ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.
Language:   Portuguese

Table of Contents

Acknowledgments, Prologue: Thump’n Noggins, Chapter 1: Getting to Know the iDevice Hardware and Unity iOS, Chapter 2: Creating Game Objects Using modo, Chapter 3: Understanding Textures and UV Maps, Chapter 4: Creating Game Objects Using modo, Chapter 5: Animation Using Blender, Chapter 6: Animation Using Blender, Chapter 7: Animation Using Blender, Chapter 8: Creating Lightmaps Using Beast, Chapter 9: Working with Game Assets in Unity iOS, Bonus Resources, Creating Tater’s Training Trash Yard, Index

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Author Information

By Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Published in HDRI 3D magazine and a featured artist at Luxology.com, Wes has participated in beta tests for both Luxology and Autodesk, leading 3D software companies.

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