Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

Author:   Wes McDermott
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138427396


Pages:   272
Publication Date:   06 October 2017
Format:   Hardback
Availability:   In Print   Availability explained
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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines


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Full Product Details

Author:   Wes McDermott
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.660kg
ISBN:  

9781138427396


ISBN 10:   113842739
Pages:   272
Publication Date:   06 October 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.
Language:   Portuguese

Table of Contents

Acknowledgments, Prologue: Thump’n Noggins, Chapter 1: Getting to Know the iDevice Hardware and Unity iOS, Chapter 2: Creating Game Objects Using modo, Chapter 3: Understanding Textures and UV Maps, Chapter 4: Creating Game Objects Using modo, Chapter 5: Animation Using Blender, Chapter 6: Animation Using Blender, Chapter 7: Animation Using Blender, Chapter 8: Creating Lightmaps Using Beast, Chapter 9: Working with Game Assets in Unity iOS, Bonus Resources, Creating Tater’s Training Trash Yard, Index

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Author Information

By Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Published in HDRI 3D magazine and a featured artist at Luxology.com, Wes has participated in beta tests for both Luxology and Autodesk, leading 3D software companies.

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