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OverviewAbout collection: «Make professional's techniques accessible to everybody». Books of this collection are organized in this way: projects, recipes on which the projects are based, and sheets for beginners and those who want to increase their knowledge. «A lot of technical books aren't read beyond the first pages because time to acquire knowledge is too important». By trying directly to create a game, we want to make the techniques learning easier. Public: Self-taught persons and videogame fanatics Parents who want to help their children to transform their videogame passion into a creative recreation. On www.graziel.com: Resources, information, scripts and books examples. Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game engine. It is a perfect tool for the beginner and for the one that wants to create a commercial game. Blender is too a complement to tools like Unity, CryEngine, Unreal Engine and other commercial engines. Thanks to the resources freely available to everybody on the Internet, you don't have to be graphic designer or programmer to create a game. You don't want to read 400 pages of theory about modeling, animating and programming in python? This book was written for you. You are invited to create directly several game projects: a platform game (like Super mario), a First-person Shooter (like Doom, Far Cry or Half-Life), a Third-person RPG (like Tomb Raider, GTA or Watch Dogs), a voxel sandbox game (like Minecraft), a car race and a flight simulator. With these projects, about a hundred recipes will help you to create any type of game. If you aren't an addict, it'll come to you sooner than you realize. It's more fun to create a game than to play with the last blockbuster. You'll be the architect of a new world, with its own rules. The only limits are the one of your imagination... High technology enthusiast, games addict and 3D geek, the author wants to honor these games that have revolutionized this domain. Full Product DetailsAuthor: Gregory Gossellin De BenicourtPublisher: Editions Graziel Imprint: Editions Graziel Dimensions: Width: 18.90cm , Height: 2.50cm , Length: 24.60cm Weight: 0.853kg ISBN: 9791093846019Pages: 356 Publication Date: 12 June 2015 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsReserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). And it's for a good reason: the entrance ticket is relatively high. Create a 3D game requires a lot of knowledge because it's a multidisciplinary domain. In addition, software are mostly overpriced and development times are much longer than for 2D games. With this book, we want you to discover this vast field, with an introduction to the creation of several types of games, arcade games such as ""platform"" for FPS (First-Person Shooter), through adventure games or racing cars. We realize that it's difficult for a newbie to make his first game, but we hope we'll give him the motivation to increase one's knowledge with many tutorials and videos web-based. Before being a book on Blender, this is primarily a book about video games creation. Ultimately, what better use of a computer can we expect that the creation of his own universe and the possibility to see it live and grow? Limited only by imagination... Game is entertainment, but it's also a great tool for learning. The ""Serious Games"" and edutainment games have a great future ahead of them. The author discovered the computer through the Amstrad CPC 464 and a book ""Adventure Game Writers Handbook for CPC"" written by Jörg Walkowiak. For that reason, his first book is dedicated to this topic. Passionate about game development and player, he wanted to pay tribute to all those games that have revolutionized the field. With this book, the author hoped that young people can find more enjoyment in creating games than playing them. Computer engineer by training, he has created two video games that have been published in France, Germany and the United States. He hosts a blog on video game creation, with a particular attention to game engines and 3D graphics: www.benicourt.com. All scripts offered in this book can be freely used in your projects whether educational or commercial respecting licenses when limitations are indicated. A mention of the author and this book would be greatly appreciated. Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). And it's for a good reason: the entrance ticket is relatively high. Create a 3D game requires a lot of knowledge because it's a multidisciplinary domain. In addition, software are mostly overpriced and development times are much longer than for 2D games. With this book, we want you to discover this vast field, with an introduction to the creation of several types of games, arcade games such as platform for FPS (First-Person Shooter), through adventure games or racing cars. We realize that it's difficult for a newbie to make his first game, but we hope we'll give him the motivation to increase one's knowledge with many tutorials and videos web-based. Before being a book on Blender, this is primarily a book about video games creation. Ultimately, what better use of a computer can we expect that the creation of his own universe and the possibility to see it live and grow? Limited only by imagination... Game is entertainment, but it's also a great tool for learning. The Serious Games and edutainment games have a great future ahead of them. The author discovered the computer through the Amstrad CPC 464 and a book Adventure Game Writers Handbook for CPC written by Joerg Walkowiak. For that reason, his first book is dedicated to this topic. Passionate about game development and player, he wanted to pay tribute to all those games that have revolutionized the field. With this book, the author hoped that young people can find more enjoyment in creating games than playing them. Computer engineer by training, he has created two video games that have been published in France, Germany and the United States. He hosts a blog on video game creation, with a particular attention to game engines and 3D graphics: www.benicourt.com. All scripts offered in this book can be freely used in your projects whether educational or commercial respecting licenses when limitations are indicated. A mention of the author and this book would be greatly appreciated. Author InformationTab Content 6Author Website:Countries AvailableAll regions |