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OverviewInteractive storytelling is the basis for any game, and Twine gives users the tools to make their own choose-your-own-path games. Starting with the basics of storytelling, moving to Parsely games, and finally exploring Twine, readers will learn the ins and outs of making fun and engaging story-based games. The hands-on activities in this remarkable resource are uniquely designed to teach readers the basics of computational thinking, variables, and the Harlowe programming language, all while having fun making a game online. Full Product DetailsAuthor: Brian MayerPublisher: Rosen Young Adult Imprint: Rosen Young Adult Dimensions: Width: 17.30cm , Height: 0.80cm , Length: 22.60cm Weight: 0.227kg ISBN: 9781725340183ISBN 10: 1725340186 Pages: 128 Publication Date: 30 July 2019 Recommended Age: From 8 to 12 years Audience: Children/juvenile , Children / Juvenile Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsSchool Library Connection, Cathy DeCampli, Media Specialist, Delsea Regional High School, Franklinville, New Jersey, RECOMMENDED -- This series is written by gamers, for gamers ... These books provide fun ways to learn how to code with video games. Author InformationTab Content 6Author Website:Countries AvailableAll regions |