Create 2D Mobile Games with Corona SDK: For iOS and Android

Author:   David Mekersa
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138428270


Pages:   202
Publication Date:   27 July 2017
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Create 2D Mobile Games with Corona SDK: For iOS and Android


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Overview

Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!

Full Product Details

Author:   David Mekersa
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.453kg
ISBN:  

9781138428270


ISBN 10:   1138428272
Pages:   202
Publication Date:   27 July 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Part 1: Lua Get Prepared Variables, Tables and Expressions Functions Control Structure Statements Arrays and Lists Object-oriented programming with Lua Part 2: Display Texts Images Shapes Part 3: Move Using Transitions to move and animate objects Moving objects around the screen: The interactive way Move objects around the screen: Frame by frame Make them fall: the physics engine Make them collide but not fall Animate images with Sprites Part 4: Advanced features Compose your screens with Composer Add sounds and music Menu and user interface The screen jungles Save and restore data Part 5: To the stores Make money with your games Test and debug Debug Deploy More with Corona SDK? Part 6: Epilog

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Author Information

David Mekersa manages the French video game studio Casual Box. David started creating games on Amstrad CPC, then on the Amiga. He is a veteran in the world of new technologies with over 20 years of experience. At times developer, creator, designer, technical director, and head of international projects, he has explored all the intricacies of IT. In 2006, he created the website www.casualgames.frand in 2009 he launched Casual Box, the French video game studio. In his career, he has learned to master new programming languages in few days and to be organized like the pros. His most recent commercial game, Chicken Deep, was created in 2 months using Corona SDK, with no prior competences with the tool.David is president of PixLR, a French video game trade association.

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