Crash Course in Gaming

Author:   Suellen S. Adams
Publisher:   Bloomsbury Publishing Plc
ISBN:  

9781610690461


Pages:   140
Publication Date:   25 November 2013
Recommended Age:   From 7 to 17 years
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $74.99 Quantity:  
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Crash Course in Gaming


Overview

Video games aren't just for kids anymore. This book will describe the ""why"" and ""how"" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and ""reading"" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.

Full Product Details

Author:   Suellen S. Adams
Publisher:   Bloomsbury Publishing Plc
Imprint:   Libraries Unlimited Inc
Dimensions:   Width: 21.60cm , Height: 1.30cm , Length: 27.90cm
Weight:   0.369kg
ISBN:  

9781610690461


ISBN 10:   161069046
Pages:   140
Publication Date:   25 November 2013
Recommended Age:   From 7 to 17 years
Audience:   Professional and scholarly ,  College/higher education ,  Professional & Vocational ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Reviews

Crash Course in Gaming truly presents the reader with a comprehensive overview of how to build a gaming program into their library-one that will not only be a hit with young adults but also with adults, seniors, and other special populations... This text could easily be used by the inexperienced librarian starting their first gaming program and at $35 is a great deal. - ARBA


Author Information

Suellen S. Adams, PhD, is an independent researcher and adjunct professor who has served in that capacity for a number of universities including the University of Rhode Island, The University of Texas at Austin, San Jose State University, and Sam Houston State University.

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Countries Available

All regions
Latest Reading Guide

NOV RG 20252

 

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