Learning Core Audio: A Hands-On Guide to Audio Programming for Mac and iOS

Author:   Chris Adamson ,  Kevin Avila
Publisher:   Pearson Education (US)
ISBN:  

9780321636843


Pages:   336
Publication Date:   10 May 2012
Format:   Paperback
Availability:   Awaiting stock   Availability explained


Our Price $105.57 Quantity:  
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Learning Core Audio: A Hands-On Guide to Audio Programming for Mac and iOS


Overview

Audio can affect the human brain in the most powerful and profound ways. Using Apple’s Core Audio, you can leverage all that power in your own Mac and iOS software, implementing features ranging from audio capture to real-time effects, MP3 playback to virtual instruments, web radio to VoIP support. The most sophisticated audio programming system ever created, Core Audio is not simple. In Learning Core Audio, top Mac programming author Chris Adamson and legendary Core Audio expert Kevin Avila fully explain this challenging framework, enabling experienced Mac or iOS programmers to make the most of it. In plain language, Adamson and Avila explain what Core Audio can do, how it works, and how it builds on the natural phenomena of sound and the human language of audio. Next, using crystal-clear code examples, they guide you through recording, playback, format conversion, Audio Units, 3D audio MIDI connectivity, and overcoming unique challenges of Core Audio programming for iOS. Coverage includes: mastering Core Audio’s surprising style and conventions; recording and playback with Audio Queue; synthesizing audio; perform effects on audio streams; capturing from the mic; mixing multiple streams; managing file streams; converting formats; creating 3D positional audio; using Core MIDI on the Mac; leveraging your Cocoa and Objective-C expertise in Core Audio’s C-based environment, and much more. When you’ve mastered the “black arts” of Core Audio, you can do some serious magic. This book will transform you from an acolyte into a true Core Audio wizard.

Full Product Details

Author:   Chris Adamson ,  Kevin Avila
Publisher:   Pearson Education (US)
Imprint:   Addison-Wesley Educational Publishers Inc
Dimensions:   Width: 17.60cm , Height: 2.00cm , Length: 22.60cm
Weight:   0.500kg
ISBN:  

9780321636843


ISBN 10:   0321636848
Pages:   336
Publication Date:   10 May 2012
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   Awaiting stock   Availability explained

Table of Contents

Introduction     PART I: UNDERSTANDING CORE AUDIO Chapter 1  Overview of Core Audio    Chapter 2  The Story of Sound      Chapter 3  Audio Processing with Core Audio     PART II: BASIC AUDIO Chapter 4  Recording     Chapter 5  Playback     Chapter 6  Conversion     PART III: ADVANCED AUDIO Chapter 7  Audio Units: Generators, Effects, and Rendering      Chapter 8  Audio Units: Input and Mixing      Chapter 9  Positional Sound      PART IV: ADDITIONAL TOPICS Chapter 10  Core Audio on iOS      Chapter 11  Core MIDI      Chapter 12  Coda      Index     

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Author Information

Chris Adamson is an independent writer, editor, and developer who lives in Grand Rapids, Michigan. Now focusing on iOS and Mac development, he is the coauthor of iOS SDK Development. He is also the author of QuickTime for Java: A Developer's Notebook and coauthor of Swing Hacks. He was formerly the editor of java.net and ONJava.com. He consults and publishes through his corporate identity, Subsequently and Furthermore, Inc., with a focus on user-facing and digital media development for Mac and iOS. He blogs on digital media software development at www.subfurther.com/blog. In a previous career, he was a writer/associate producer at CNN Headline News, and over the years, he has managed to own 11 1/2 Macs. Kevin Avila (a.k.a. dogbert) is a smooth blend of carbon compounds, oxygen, hydrogen, and nitrogen, with some impurities for added flavor. Additionally, he has more than 15 years' experience developing for the Mac and, since its release, the iPhone. Kevin has been involved in every corner of the audio market, from being an engineer at Apple to configuring professional recording studios. He currently is a code mercenary for various clients while he sits in his underwear at home, sipping coffee.

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