Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy

Author:   Yasmin B. Kafai (Professor of Learning Sciences, University of Pennsylvania) ,  Quinn Burke (Assistant Professor, College of Charleston) ,  Constance Steinkuehler (University of California, Irvine)
Publisher:   MIT Press Ltd
ISBN:  

9780262551557


Pages:   224
Publication Date:   19 March 2024
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $85.00 Quantity:  
Add to Cart

Share |

Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy


Add your own review!

Overview

"How making and sharing video games offer educational benefits for coding, collaboration, and creativity. How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming-coding, collaboration, and creativity-and the move from ""computational thinking"" toward ""computational participation."" Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of ""modding"" and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part."

Full Product Details

Author:   Yasmin B. Kafai (Professor of Learning Sciences, University of Pennsylvania) ,  Quinn Burke (Assistant Professor, College of Charleston) ,  Constance Steinkuehler (University of California, Irvine)
Publisher:   MIT Press Ltd
Imprint:   MIT Press
Weight:   0.369kg
ISBN:  

9780262551557


ISBN 10:   0262551551
Pages:   224
Publication Date:   19 March 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Reviews

Author Information

Yasmin B. Kafai is Lori and Michael Milken President's Distinguished Professor at the University of Pennsylvania Graduate School of Education, coauthor of Connected Gaming, Connected Code, and Connected Play (all published by MIT Press) and other books. Quinn Burke is a Senior Research Scientist in the Learning Sciences at Digital Promise. Quinn's research examines the effectiveness of different coding activities for introducing computer science and computational thinking to students. Quinn's research has been supported by a number of state and federal grants. Previously, Quinn taught at the college and high school levels.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

wl

Shopping Cart
Your cart is empty
Shopping cart
Mailing List