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OverviewThe two volume set LNCS 9758 and 9759, constitutes the refereed proceedings of the 15th International Conference on Computers Helping People with Special Needs, ICCHP 2015, held in Linz, Austria, in July 2016. The 115 revised full papers and 48 short papers presented were carefully reviewed and selected from 239 submissions. The papers included in the first volume are organized in the following topical sections: Art Karshmer lectures in access to mathematics, science and engineering; technology for inclusion and participation; mobile apps and platforms; accessibility of web and graphics; ambient assisted living (AAL) for aging and disability; the impact of PDF/UA on accessible PDF; standard tools and procedures in accessible e-book production; accessible e-learning – e-learning for accessibility/AT; inclusive settings, pedagogies and approaches in ICT-based learning for disabled and non-disabled people; digital games accessibility; user experience and emotions for accessibility (UEE4A). Full Product DetailsAuthor: Klaus Miesenberger , Christian Bühler , Petr PenazPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Edition: 1st ed. 2016 Volume: 9758 Dimensions: Width: 15.50cm , Height: 3.10cm , Length: 23.50cm Weight: 9.124kg ISBN: 9783319412634ISBN 10: 3319412639 Pages: 580 Publication Date: 06 July 2016 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsArt Karshmer lectures in access to mathematics, science and engineering.-Technology for inclusion and participation.- Mobile apps and platforms.-Accessibility of web and graphics.- Ambient assisted living (AAL) for aging and disability.- The impact of PDF/UA on accessible PDF.- Standard tools and procedures in accessible e-book production.- Accessible e-learning – e-learning for accessibility/AT.- Inclusive settings, pedagogies and approaches in ICT-based learning for disabled and non-disabled people.- Digital games accessibility.- User experience and emotions for accessibility (UEE4A).ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |