Computers and Games: 12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers

Author:   Michael Hartisch ,  Chu-Hsuan Hsueh ,  Jonathan Schaeffer
Publisher:   Springer International Publishing AG
Volume:   15550
ISBN:  

9783031865848


Pages:   219
Publication Date:   01 April 2025
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Computers and Games: 12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers


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Author:   Michael Hartisch ,  Chu-Hsuan Hsueh ,  Jonathan Schaeffer
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Volume:   15550
ISBN:  

9783031865848


ISBN 10:   3031865847
Pages:   219
Publication Date:   01 April 2025
Audience:   Professional and scholarly ,  College/higher education ,  Professional & Vocational ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

.- Chess and its Variants. .- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM. .- Convolutional Neural Networks with Specific Kernels for Computer Chess. .- Chinese Chess EGTB with Perpetual Check-Chase Rules. .- Go and NoGo. .-  Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go. .- Solving Linear NoGo with Combinatorial Game Theory. .- Solving 7x7 Killall-Go with Seki Database. .- General Approaches for Solving and Playing Games. .- Compressed Game Solving. .- Anytime Sequential Halving in Monte-Carlo Tree Search. .- Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms. .- Nonograms. .- Generating Difficult and Fun Nonograms. .- Solving Nonograms: A Constraint Satisfaction Approach. .- Social Aspects of Games. .- Sexual Harassment in Valorant and Overwatch Voice Chats. .- Now You See Me: Recognizing the Player’s Arousal Changes in the Game through Game Footage Videos and Game Context Features. .- Games with Uncertainty. .- Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. .- A Mathematical Analysis of PlaceIt: a Game of Perfect Online Sorting. .- Optimal Play of the All Yellow Zombie Dice Game. .- Zweistein: A Dynamic Programming Evaluation Function for Einstein Wurfelt Nicht!.

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