Computer Graphics with Open GL: Pearson New International Edition

Author:   Donald Hearn ,  Pauline Baker ,  Warren Carithers ,  Warren Carithers
Publisher:   Pearson Education Limited
Edition:   4th edition
ISBN:  

9781292024257


Pages:   824
Publication Date:   08 August 2013
Format:   Paperback
Availability:   Available To Order   Availability explained
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Computer Graphics with Open GL: Pearson New International Edition


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Overview

For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.  

Full Product Details

Author:   Donald Hearn ,  Pauline Baker ,  Warren Carithers ,  Warren Carithers
Publisher:   Pearson Education Limited
Imprint:   Pearson Education Limited
Edition:   4th edition
Dimensions:   Width: 21.70cm , Height: 3.80cm , Length: 27.30cm
Weight:   1.800kg
ISBN:  

9781292024257


ISBN 10:   1292024259
Pages:   824
Publication Date:   08 August 2013
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

1 Computer Graphics Hardware 2 Computer Graphics 3 Graphics Output Primitives 4 Attributes of Graphics Primitives 5 Implementation Algorithms for Graphics Primitives and Attributes 6 Two-Dimensional Geometric Transformations 7 Two-Dimensional Viewing 8 Three-Dimensional Geometric Transformations 9 Three-Dimensional Viewing 10 Hierarchical Modeling 11 Computer Animation 12 Three-Dimensional Object Representations 13 Spline Representations 14 Visible-Surface Detection Methods 15 Illumination Models and Surface-Rendering Methods 16 Texturing and Surface-Detail Methods 17 Color Models and Color Applications 18 Interactive Input Methods and Graphical User Interfaces 19 Global Illumination   20 Programmable Shaders 21 Algorithmic Modeling 22 Visualization of Data Sets A Mathematics for Computer Graphics B Graphics File Formats

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