Computer Graphics Through OpenGL: From Theory to Experiments

Author:   Sumanta Guha
Publisher:   Apple Academic Press Inc.
Edition:   2nd New edition
ISBN:  

9781482258394


Pages:   951
Publication Date:   06 August 2014
Replaced By:   9781138612648
Format:   Hardback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Computer Graphics Through OpenGL: From Theory to Experiments


Overview

From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations. New to the Second Edition 30 more programs, 50 more experiments, and 50 more exercises Two new chapters on OpenGL 4.3 shaders and the programmable pipeline Coverage of: Vertex buffer and array objects Occlusion culling and queries and conditional rendering Texture matrices Multitexturing and texture combining Multisampling Point sprites Image and pixel manipulation Pixel buffer objects Shadow mapping Web Resource The book’s website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor’s manual with solutions to 100 problems (for qualifying instructors only).

Full Product Details

Author:   Sumanta Guha
Publisher:   Apple Academic Press Inc.
Imprint:   Apple Academic Press Inc.
Edition:   2nd New edition
Dimensions:   Width: 18.70cm , Height: 4.30cm , Length: 23.50cm
Weight:   2.064kg
ISBN:  

9781482258394


ISBN 10:   1482258390
Pages:   951
Publication Date:   06 August 2014
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Replaced By:   9781138612648
Format:   Hardback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

Hello World An Invitation to Computer Graphics On to OpenGL and 3D Computer Graphics   Tricks of the Trade An OpenGL Toolbox   Movers and Shapers Transformation, Animation and Viewing Inside Animation: The Theory of Transformations Advanced Animation Techniques   Geometry for the Home Office Convexity and Interpolation Triangulation Orientation   Making Things Up Modeling in 3D Space   Lights, Camera, Equation Color and Light Texture Special Visual Techniques   Pixels, Pixels, Everywhere Raster Algorithms   Anatomy of Curves and Surfaces Bézier B-Spline Hermite   Well Projected Applications of Projective Spaces   The Time Is Pipe Fixed-Functionality Pipelines Rendering Pipe Dreams OpenGL 4.3, Shaders and the Programmable Pipeline: Liftoff OpenGL 4.3, Shaders and the Programmable Pipeline: Escape Velocity Appendix A: Projective Spaces and Transformations Appendix B: Math Self-Test Appendix C: Math Self-Test Solutions   Bibliography Subject Index Program Index

Reviews

Computer Graphics Through OpenGL provides a great introduction to the basics of computer graphics accompanied with working knowledge on topics ranging from transformations, animation, and lighting to more advanced topics in modeling, all by using the latest from modern OpenGL. This long book can be used either as self-study material or as a textbook in advanced undergraduate courses as well as in introductory graduate courses. -Bedrich Benes, Associate Professor of Computer Graphics and Faculty Scholar, Purdue University


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