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OverviewThis book focuses on conceptual aspects of computer graphics, covering the fundamental mathematical models as well as the inherent problems encountered in the implementation of those models. The approach assumes only a fundamental knowledge of calculus and linear algebra. The complete C source code for the implementation of all the algorithms can be accessed from the book's website. Together, the book and electronic portion enable readers to understand and practice with the basic techniques involved in the implementation of a 3D graphics system. Full Product DetailsAuthor: Jonas Gomes (Institute of Pure and Applied Mathematics, Rio de Janeiro, Brazil) , Luiz Velho (Institute of Pure and Applied Mathematics, Rio de Janeiro, Brazil) , Mario Costa Sousa (University of Calgary, Alberta, Canada)Publisher: Taylor & Francis Inc Imprint: A K Peters Dimensions: Width: 19.10cm , Height: 3.00cm , Length: 23.50cm Weight: 1.156kg ISBN: 9781568815800ISBN 10: 1568815808 Pages: 576 Publication Date: 24 April 2012 Audience: College/higher education , Tertiary & Higher Education Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsIntroduction. Geometry. Coordinates. The Space of Rotations. Color. Image. Planar Graphics Objects. Spatial Graphics Objects. Hierarchies. Geometric Modeling. Virtual Camera. Clipping. Visibility. Illumination. Rasterization. Mappings. Composition. The Illumination Equation. Appendix. Bibliography.ReviewsThe strength of the book is that it emphasizes a mathematical approach and particularly mathematical models in teaching computer graphics. ... An accompanying e-book provides complete working implementations and course-related material. ... this novel, highly mathematical exploration of computer graphics is useful for advanced audiences. Recommended. -C. Tappert, CHOICE, December 2012 <p>The strength of the book is that it emphasizes a mathematical approach and particularly mathematical models in teaching computer graphics. An accompanying e-book provides complete working implementations and course-related material. this novel, highly mathematical exploration of computer graphics is useful for advanced audiences. Recommended.<br> C. Tappert, CHOICE, December 2012 Author InformationJonas Gomes is a professor at the Instituto de Matematica Pura e Aplicada (IMPA) in Rio de Janeiro. Gomes is also the head of the Department for Computer Activities at IMPA. He has published several books and research articles in the area of computer graphics. Luiz Velho is a researcher and professor at IMPA - Instituto de Matematica Pura e Aplicada of CNPq and the leading scientist of VISGRAF Laboratory.His experience in computer graphics spans the fields of modeling, rendering, imaging, and animation. He is the author of several books and has taught many courses on graphics-related topics. Mario Costa Sousa is an Associate Professor at the Department of Computer Science, University of Calgary, Canada. Sousa holds theaAITF/ Foundation CMG Industrial Research Chair in Scalable Reservoir Visualizationaand leads the Interactive Reservoir Modeling and Visualization (iRMV) Research Group. His research interests focus on scientific/engineering visualization, computer graphics, non-photorealistic rendering / illustrative visualization, sketch-based interfaces and modeling, mutli-surface interaction, interactive simulations and real-time graphics.aHe is widely published and has taught many courses on graphics / visualization-related topics. Tab Content 6Author Website:Countries AvailableAll regions |