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OverviewFull Product DetailsAuthor: Alexey Boreskov , Evgeniy ShikinPublisher: Taylor & Francis Inc Imprint: Chapman & Hall/CRC Volume: 3 Dimensions: Width: 15.60cm , Height: 3.30cm , Length: 23.40cm Weight: 1.230kg ISBN: 9781439867303ISBN 10: 1439867305 Pages: 576 Publication Date: 25 October 2013 Audience: College/higher education , General/trade , Professional and scholarly , Tertiary & Higher Education , General Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsIntroduction: Basic Concepts. Transforms in 2D. Geometric Algorithms in 2D. Transformations in 3D, Projections, Quaternions. Basic Raster Algorithms. Color and Color Models. Basic freeglut and GLEW for OpenGL Rendering. Hidden Surface Removal. Modern OpenGL: The Beginning. Working with Large 2D/3D Data Sets. Curves and Surfaces: Geometric Modeling. Basics of Animation. Lighting Models. Advanced OpenGL. GPU Image Processing. Special Effects in OpenGL. Basics of GPGPU. Elements of Procedural Texturing and Modeling. Non-Photorealistic Rendering. Bibliography.ReviewsAuthor InformationAlexey Boreskov (Moscow State University, Russia) (Author) , Evgeniy Shikin (Moscow State University, Russia) (Author) Tab Content 6Author Website:Countries AvailableAll regions |