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OverviewTen years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad- The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small- for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe- of hardware was reduced to an amazingly low level: this has de- less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech- static computer picture was still a realization in line with the nology. Full Product DetailsAuthor: Herbert W. Franke , Gustav Metzger , Antje SchrackPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Edition: Softcover reprint of the original 2nd ed. 1985 ISBN: 9783642702617ISBN 10: 3642702619 Pages: 177 Publication Date: 12 July 1986 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsInstallations and Methods.- 1 The Computer and Aesthetic Processes.- 2 The Analogue Computer.- 3 The Digital Computer.- 4 Structure of the Computer.- Microcomputers.- 5 Hardware.- Memory.- Input Devices.- Output Devices.- Graphic Output.- Mechanical Output Devices.- Electronic Output Devices.- Printing Devices.- 6 Software.- Organization of Digital Computer Processes.- Programming Languages.- Graphical Programming.- Computer Graphics in Interactive Operation.- Graphics Systems.- Mathematical Operations/Random Processes.- 7 Computer Graphics in Practice.- Graphic Data Processing.- Word Processing Systems.- Business Graphics.- CAD/CAM.- Process Supervision.- Simulation.- Animation.- Picture Processing.- Pattern Recognition.- 8 Representational Pictures in Computer Graphics.- Picture Processing in Computer Art.- New Tasks of Picture Processing.- 9 Further Artistic Applications.- Dynamic Pictures.- Cinematography.- Animation.- Video.- Sculpture.- Dance.- Music.- Literature.- Multi-Media.- The Computer and the Environment.- History of Computer Art.- 1 The Move to Computer Graphics.- Technological Progress.- Calculation Graphics.- Alienated Science.- 2 The Beginning of Computer Graphics.- 3 International Exhibitions.- 4 Publications on Computer Art.- 5 The Expansive Period HO.- 6 Recent Activities.- 7 Computer Sculpture.- 8 Computer Film.- 9 Computer Texts.- 10 Computer Music.- 11 Theater, Dance, Multi-Media.- 12 Computer Architecture.- 13 Applied Computer Art.- Design.- Games and Entertainment.- Animation.- Visualization in the Classroom.- Art Theory.- Theoretical Foundations of Computer Art.- 1 Computer Art and Art Criticism.- 2 Exact Aesthetics.- Statistical Methods.- The School of Max Bense.- Information Aesthetics.- Cybernetic Art Theory.- Practical Consequences.- 3 Experimental Aesthetics.- 4 The Random as Generative Impulse.- The Future of Computer Art.- Name Index.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |