Computer Games: Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers

Author:   Tristan Cazenave ,  Mark H.M. Winands ,  Yngvi Björnsson
Publisher:   Springer International Publishing AG
Edition:   2014 ed.
Volume:   504
ISBN:  

9783319149226


Pages:   165
Publication Date:   07 January 2015
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Computer Games: Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers


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Overview

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014. The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.

Full Product Details

Author:   Tristan Cazenave ,  Mark H.M. Winands ,  Yngvi Björnsson
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   2014 ed.
Volume:   504
Dimensions:   Width: 15.50cm , Height: 1.00cm , Length: 23.50cm
Weight:   2.818kg
ISBN:  

9783319149226


ISBN 10:   3319149229
Pages:   165
Publication Date:   07 January 2015
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Minimizing simple and cumulative regret in Monte-Carlo tree search.- on robustness of CMAB algorithms.- Experimental approach.- Job-level algorithms for Connect6 opening position analysis.- Monte-Carlo tree search and minimax hybrids with heuristic evaluation functions.- Monte-Carlo tree search for the game of 7 Wonders .- Small and large MCTS playouts applied to Chinese Dark Chess Stochastic Game.- On the complexity of general game playing.- Efficient grounding of game descriptions with tabling.- SHPE: HTN planning for video games.- Predicting player disengagement in online games.- Coordinating dialogue systems and stories through behavior composition.

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