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OverviewThis book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014. The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion. Full Product DetailsAuthor: Tristan Cazenave , Mark H.M. Winands , Yngvi BjörnssonPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Edition: 2014 ed. Volume: 504 Dimensions: Width: 15.50cm , Height: 1.00cm , Length: 23.50cm Weight: 2.818kg ISBN: 9783319149226ISBN 10: 3319149229 Pages: 165 Publication Date: 07 January 2015 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsMinimizing simple and cumulative regret in Monte-Carlo tree search.- on robustness of CMAB algorithms.- Experimental approach.- Job-level algorithms for Connect6 opening position analysis.- Monte-Carlo tree search and minimax hybrids with heuristic evaluation functions.- Monte-Carlo tree search for the game of 7 Wonders .- Small and large MCTS playouts applied to Chinese Dark Chess Stochastic Game.- On the complexity of general game playing.- Efficient grounding of game descriptions with tabling.- SHPE: HTN planning for video games.- Predicting player disengagement in online games.- Coordinating dialogue systems and stories through behavior composition.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |