Computer Games: Text, Narrative and Play

Author:   Diane Carr (University of London) ,  David Buckingham (Institute of Education, University of London) ,  Andrew Burn (University of London) ,  Gareth Schott (University of Waikato, New Zealand)
Publisher:   John Wiley and Sons Ltd
ISBN:  

9780745634012


Pages:   224
Publication Date:   01 February 2006
Format:   Paperback
Availability:   Available To Order   Availability explained
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Computer Games: Text, Narrative and Play


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Author:   Diane Carr (University of London) ,  David Buckingham (Institute of Education, University of London) ,  Andrew Burn (University of London) ,  Gareth Schott (University of Waikato, New Zealand)
Publisher:   John Wiley and Sons Ltd
Imprint:   Polity Press
Dimensions:   Width: 17.30cm , Height: 1.70cm , Length: 24.60cm
Weight:   0.381kg
ISBN:  

9780745634012


ISBN 10:   074563401
Pages:   224
Publication Date:   01 February 2006
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

List of Illustrations Acknowledgements 1. Studying computer games 2. Defining game genres 3. Games and narrative 4. Play and pleasure 5. Space, navigation and affect 6. Playing roles 7. Reworking the text: online fandom 8. Motivation and online gaming 9. Social play and learning 10. Agency in and around play 11. Film, adaptation and computer games 12. Games and Gender 13. Doing game analysis Notes Games Cited References Index

Reviews

This valuable text is always informed by serious research, analysis and careful thought. -- Julian McDougall, Media Education Assocation Newsletter 'Computer Games: Text, Narrative and Play will be valuable for teachers and students who want to familiaize themselves with the core concepts and important debates within the merging field of games studies. But it does more than that - couping format analysis of games with an ethnographic perspective on games-playing showing how the same games studies can be read through multiple conceptual frameworks. If recent writing in games studies has seemed polarized, this book maps the middle ground between the warring positions.' -- Henry Jenkins, Massachusetts Institute of Technology 'Computer Games challenges the notion that games are just for fun by introducing a readable tome for observers and players of Pong to Perfect Dark. A comprehensive and useful breakdown of what students of games studies should focus on and how they should go about doing it.' -- Aleks Krotoski, Technology Journalist and Researcher


Author Information

David Buckingham is Professor of Education and head of the Centre for the Study of Children, Youth and Media (CSCYM) at the University of London. Andrew Burn is Reader in Education and New Media and Associate Director of the CSCYM at the University of London. Diane Carr is Research Officer of the CSCYM at the University of London. Gareth Schott is Senior Lecturer of Screen and Media Studies at the University of Waikato.

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