Computer Games and Technical Communication: Critical Methods and Applications at the Intersection

Author:   Jennifer deWinter ,  Ryan M. Moeller
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138710207


Pages:   334
Publication Date:   07 February 2017
Format:   Paperback
Availability:   In Print   Availability explained
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Computer Games and Technical Communication: Critical Methods and Applications at the Intersection


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Full Product Details

Author:   Jennifer deWinter ,  Ryan M. Moeller
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Dimensions:   Width: 15.60cm , Height: 1.80cm , Length: 23.40cm
Weight:   0.620kg
ISBN:  

9781138710207


ISBN 10:   1138710202
Pages:   334
Publication Date:   07 February 2017
Audience:   College/higher education ,  Postgraduate, Research & Scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Reviews

'This collection will capture the attention of even those scholars who are non-gamers. The chapters show the importance of gaming to technical communication professionals as well as how the pedagogy of gaming might benefit the technical communication classroom.' Barry Maid, Arizona State University, USA 'Computer Games and Technical Communication: Critical Methods and Applications at the Intersection successfully fills the gap in the academic scholarship while also offering practitioners suggestions to tap into this booming market.' Technical Communication


Author Information

Jennifer deWinter is Assistant Professor of Rhetoric and associated faculty in the Interactive Media and Game Development program at Worcester Polytechnic Institute, USA, and Ryan M. Moeller is Associate Professor of English at Utah State University, USA.

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