Computer Animation and Simulation ’97: Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2–3, 1997

Author:   Daniel Thalmann ,  Michiel, van de Panne
Publisher:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 1997
ISBN:  

9783211830482


Pages:   203
Publication Date:   19 August 1997
Format:   Paperback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Computer Animation and Simulation ’97: Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2–3, 1997


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Author:   Daniel Thalmann ,  Michiel, van de Panne
Publisher:   Springer Verlag GmbH
Imprint:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 1997
Dimensions:   Width: 17.00cm , Height: 1.20cm , Length: 24.40cm
Weight:   0.420kg
ISBN:  

9783211830482


ISBN 10:   3211830480
Pages:   203
Publication Date:   19 August 1997
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

1. Human Motion Capture.- The Process of Motion Capture: Dealing with the Data.- A New Interface Paradigm for Motion Capture Based Animation Systems.- 2. Human Animation.- A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis.- Dynamic Analysis of Human Walking.- 3. Physics-based Modeling.- Physically-based Wrinlde Simulation & Skin Rendering.- Interactive Display and Animation of B-spline Solids as Muscle Shape Primitives.- An Alternative Inter-Particle Force Model for Coupled System Flexible Body Dynamics.- 4. Natural Phenomena.- Qualitative Simulation of Convective Cloud Formation and Evolution.- Visual Model of Plant Development with Respect to Influence of Light.- A Phenomenological Model of Coastal Scenes Based on Physical Considerations.- Practical Experience in the Physical Animation and Destruction of Trees.- 5. Collision Processing.- REACT: REal-time Adaptive Collision Testing, An Interactive Vision Approach.- Collision and Self-Collision Handling in Cloth Model Dedicated to Design Garments.- Appendix: Colour Illustrations.

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