Computer Animation and Simulation ’96: Proceedings of the Eurographics Workshop in Poitiers, France, August 31–September 1, 1996

Author:   Ronan Boulic ,  Gerard Hegron
Publisher:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 1996
ISBN:  

9783211828854


Pages:   225
Publication Date:   14 August 1996
Format:   Paperback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Computer Animation and Simulation ’96: Proceedings of the Eurographics Workshop in Poitiers, France, August 31–September 1, 1996


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Author:   Ronan Boulic ,  Gerard Hegron
Publisher:   Springer Verlag GmbH
Imprint:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 1996
Dimensions:   Width: 17.00cm , Height: 1.30cm , Length: 24.40cm
Weight:   0.455kg
ISBN:  

9783211828854


ISBN 10:   3211828850
Pages:   225
Publication Date:   14 August 1996
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

1. Adaptive Optimization Techniques.- Incremental Update of the Visibility Map as Seen by a Moving Viewpoint in Two Dimensions.- Adaptive Sampling of Very Large Particle Systems Using an Incremental Self- Organizing Feature Map: an Application in Molecular Dynamic.- Adaptive Refinement for Mass/Spring Simulations.- 2. Animation of Deformable Objects.- A Fire Model for 2-D Computer Animation.- Smoothed Particles: a New Paradigm for Animating Highly Deformable Bodies.- 3. Human Motion Capture and Simulation.- A Real Time Anatomical Converter for Human Motion Capture.- A High Level Control Mechanism for Human Locomotion Based on Parametric Frame Space Interpolation.- Simulating Human Movements Using Optimal Control.- A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation.- 4. Plant Development.- Interactive Modelling and Animation of Branching Botanical Structures.- An Efficient Estimation of Light in Simulation of Plant Development.- 5. Motion Control and Motion Management.- A Planning Algorithm for Dynamic Motions.- Plausible Motion Simulation for Computer Animation.- Motion Synthesis by Example.- Appendix: Colour Illustrations.

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