Computer Animation ’91

Author:   Nadia Magnenat-Thalmann ,  Daniel Thalmann
Publisher:   Springer Verlag, Japan
Edition:   Softcover reprint of the original 1st ed. 1991
ISBN:  

9784431668923


Pages:   255
Publication Date:   20 April 2014
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Computer Animation ’91


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Overview

This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work­ shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '91, the fourth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience of the various areas of computer animation. This year most papers are related to character animation, human animation, facial animation, and motion contro!. NA DIA MAGNENAT THALMANN DANIEL THALMANN v Table of Contents Part I: Facial Animation Contral Parameterization for Facial Animation F. I. PARKE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Linguistic Issues in Facial Animation C. PELACHAUD, N. !. BADLER, M. STEEDMAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Facial Animation by Spatial Mapping E. C. PATTERSON, P. c. LITWINOWICZ, N. GREENE . . . . . . . . . . . . . . . . . . . . . . . . . 31 A Transformation Method for Modeling and Animation of the Human Face fram Photographs T. KURlHARA, K. ARAI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Techniques for Realistic Facial Modeling and Animation D. TERZOPOULOS, K. WATERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Part ll: Human Modeling and Animation Generation of Human Motion with EmotionM. UNUMA, R. TAKEUCHI . . . . . . . . . . •. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films A. PAOURl, N. MAGNENATTHALMANN, D. THALMANN . . . . . . . . . . . . . . . . . . . 89 Design of Realistic Gaits for the Purpose of Animation N. VASlLONIKOLIDAKIS, G. J CLAPWORTHY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Full Product Details

Author:   Nadia Magnenat-Thalmann ,  Daniel Thalmann
Publisher:   Springer Verlag, Japan
Imprint:   Springer Verlag, Japan
Edition:   Softcover reprint of the original 1st ed. 1991
Dimensions:   Width: 17.00cm , Height: 1.40cm , Length: 24.40cm
Weight:   0.462kg
ISBN:  

9784431668923


ISBN 10:   4431668926
Pages:   255
Publication Date:   20 April 2014
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

I: Facial Animation.- Control Parameterization for Facial Animation.- Linguistic Issues in Facial Animation.- Facial Animation by Spatial Mapping.- A Transformation Method for Modeling and Animation of the Human Face from Photographs.- Techniques for Realistic Facial Modeling and Animation.- II: Human Modeling and Animation.- Generation of Human Motion with Emotion.- Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films.- Design of Realistic Gaits for the Purpose of Animation.- Planning Human Movement Through Computer Animation.- III: Systems and Languages for Motion Synthesis and Control.- Toward an Integrated Motion-Synthesis Environment.- MacBounce: A Dynamics-Based Modeler for Character Animation.- Animation Platform: A Data Management System for Modeling Moving Objects.- Tools for Artists.- IV: Rendering Techniques for Animation.- Forest: An Interacting Tree Model for Visualizing Forest Formation Processes by Algorithmic Computer Animation - A Case Study of a Tropical Rain Forest.- Dynamic Scenes Management for Animation with Ray-Tracing Rendering.- Utilizing Parallel Processing in Computer Animation.- Extensions of the Color-Cell-Compression-Algorithm.- Author Index.- Keyword Index.

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