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OverviewToday, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2. Full Product DetailsAuthor: Gaëlle Calvary , Costin Pribeanu , Giuseppe Santucci , Jean VanderdoncktPublisher: Springer-Verlag New York Inc. Imprint: Springer-Verlag New York Inc. Edition: 2007 ed. Dimensions: Width: 15.50cm , Height: 1.80cm , Length: 23.50cm Weight: 0.635kg ISBN: 9781402058196ISBN 10: 1402058195 Pages: 298 Publication Date: 22 October 2007 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsGenerating User Interfaces from Conceptual Models: A Model-Transformation Based Approach.- Towards Object Oriented, Uiml-Based Interface Descriptions for Mobile Devices.- Towards A System of Patterns for the Design of Multimodal Interfaces.- Design Options for Multimodal Web Applications.- A Generic Approach for Pen-Based User Interface Development.- Participatory Design Meets Mixed Reality Design Models.- A Method for Developing 3D User Interfaces of Information Systems.- GestAction3D: A Platform for Studying Displacements and Deformations of 3D Objects Using Hands.- Designing and Developing Multi-User, Multi-Device Web Interfaces.- A System to Support Publishing, Editing, and Creating Web Content for Various Devices.- Transformational Consistency.- Rapid Prototyping of Distributed User Interfaces.- The Comets Inspector.- A Generic Approach for Multi-Device User Interface Rendering with UIML.- Device Independent Layout and Style Editing Using Multi-Level Style Sheets.- Automatic Interface Generation Through Interaction, Users, and Devices Modeling.- The Meta Sketch Editor.- A Hybrid Tool for User Interface Modeling and Prototyping.- Towards A Support of User Interface Design By Composition Rules.- IdealXML: An Interaction Design Tool.- Integrating Model-Based and Task-Based Approaches to User Interface Generation.- Automated Repair Tool for Usability and Accessibility of Web Sites.- Automating Guidelines Inspection.- Remote Web Usability Evaluation Exploiting Multimodal Information on User Behavior.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |