Computational Models of Motivation for Game-Playing Agents

Author:   Kathryn E. Merrick
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2016
ISBN:  

9783319334578


Pages:   213
Publication Date:   30 September 2016
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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Computational Models of Motivation for Game-Playing Agents


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Full Product Details

Author:   Kathryn E. Merrick
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2016
Dimensions:   Width: 15.50cm , Height: 1.40cm , Length: 23.50cm
Weight:   4.734kg
ISBN:  

9783319334578


ISBN 10:   3319334573
Pages:   213
Publication Date:   30 September 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

From Player Types to Motivation.- Computational Models of Achievement, Affiliation, and Power Motivation.- Game Playing Agents and Non-player Characters.- Achievement Motivation.- Profiles of Achievement, Affiliation, and Power Motivation.- Enemies.- Pets and Partner Characters.- Support Characters.- Evolution of Motivated Agents.- Conclusion and Future Work. 

Reviews

This is an interesting book on an interesting topic. It would be of interest to many in the field of AI, particularly those in multiagent systems and game playing. (Computing Reviews, June, 2017)


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