|
![]() |
|||
|
||||
OverviewFull Product DetailsAuthor: Kathryn E. MerrickPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Edition: 1st ed. 2016 Dimensions: Width: 15.50cm , Height: 1.40cm , Length: 23.50cm Weight: 4.734kg ISBN: 9783319334578ISBN 10: 3319334573 Pages: 213 Publication Date: 30 September 2016 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsFrom Player Types to Motivation.- Computational Models of Achievement, Affiliation, and Power Motivation.- Game Playing Agents and Non-player Characters.- Achievement Motivation.- Profiles of Achievement, Affiliation, and Power Motivation.- Enemies.- Pets and Partner Characters.- Support Characters.- Evolution of Motivated Agents.- Conclusion and Future Work.ReviewsThis is an interesting book on an interesting topic. It would be of interest to many in the field of AI, particularly those in multiagent systems and game playing. (Computing Reviews, June, 2017) Author InformationTab Content 6Author Website:Countries AvailableAll regions |