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OverviewBuild games that perform, engage, and scale-powered by Unity 6 and C#. Game development has never been more accessible, but creating polished, professional-quality games requires more than just dragging objects into a scene. This guide takes you beyond the basics, giving you the technical depth, coding expertise, and production-ready workflows needed to master Unity 6. Whether you are building fast 2D projects, expansive 3D environments, or immersive XR experiences, this book shows you how to design, script, and publish games that run smoothly across platforms. Written for both aspiring developers and professionals looking to sharpen their skills, this comprehensive resource blends clear explanations with practical C# examples. You'll learn not only how to make things work, but why Unity's systems behave the way they do-giving you confidence to adapt and extend your projects. What makes this book stand out is its step-by-step coverage of Unity 6's most important features: Core Development Foundations - meshes, materials, prefabs, physics, collisions, and coding responsive 3D player controllers with integrated camera systems. User Interfaces and World-Space UI - building intuitive HUDs, health bars, menus, and VR-ready UI that enhances gameplay. Animation and Visual Effects - mastering the Animator, blend trees, transitions, Shader Graph, and URP/HDRP effects for stunning visuals. Lighting and Rendering - baked vs. real-time lighting, auto mesh LOD, and choosing the right rendering pipeline for PC, mobile, or XR. Game AI and Scripting Behaviors - from finite state machines to NavMesh-based pathfinding and Unity's AI-assisted coding tools. Multiplayer and Networking - player synchronization, networked game states, and building a simple multiplayer lobby with Unity Netcode. Extended Reality Development - XR setup, VR interactions, hand mesh support, and optimization for performance. Publishing and Optimization - memory and asset management, deployment pipelines for PC, mobile, console, and XR, plus strategies for future-proofing your projects beyond Unity 6.2. With this guide, you'll gain a complete development workflow: designing assets, writing C# gameplay scripts, integrating UI and effects, optimizing performance, and deploying confidently to multiple platforms. If your goal is to go from prototyping to publishing games that feel polished, run efficiently, and compete in today's marketplace, this book gives you the blueprint. Take control of Unity 6 and start building the 2D, 3D, and XR games you've always wanted-your next project begins here. Full Product DetailsAuthor: Tony BozemanPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 1.00cm , Length: 25.40cm Weight: 0.318kg ISBN: 9798299110807Pages: 176 Publication Date: 21 August 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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